
Finally, any attack that isn't an Up Smash, Up Special, grab, aerial, or item toss has had an additional 11 frames of startup applied to it. I’m a pretty decent smash player, but could never get into elite smash. Characters (Playing as) Frame data says its -12 but that cant be true, it feels as though it is -1 at worst and feels like its + on shield. Grabs require 4 frames of additional startup as we are accounting for a scenario where an attack is blocked. Why is Cloud Limit Cross Slash safe on shield despite being -12 on Ultimate Frame Data. Please note that aerials have 3 frames added to their startup to account for the jump squat duration. You can also technically cancel a shielding state with a grab, but remember that a 4 frame penalty will be applied if you block an attack first.
Smash ultimate frame data how to#
As a result, we've created a "recommended list of out-of-shield options" list to help everyone figure out how to deal with those pesky safe aerials.Īs a rule of thumb, you can forego the shield drop animation with an Up Smash, an Up Special, a jump, or an item toss. We've taken a look at every character's tools to consider which moves would be ideal to punish with. Luckily, the training mode arms us with the ability to go frame-by-frame. It's not always clear what the fastest out-of-shield option is.

Punishing aerials that have low landing lag might come across as unintuitive at first. Simply releasing the shield button will put your character in 11 frames of recovery before being allowed to perform most actions (this has been increased from Super Smash Bros. Not too long ago, we learned that cancelling the shield into a grab invokes a 4 frame penalty after blocking an attack.
